This is a character bust that I've been working on for a while. Having only uploaded 3D weapons in the past, I thought I’d try my hand at something with a bit more life. Like my other work the main focus is on the hand drawn textures rather than the modelling itself. But I did go on to detail the materials further with some normal/ specular/emission maps.
It was initially sculpted in Zbrush, Re-topologised in Maya and textured in Photoshop.
Fully lit, final product.
Unlit version.